Department of Electronics and Communication Engineering

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Innovative teaching methodologies Identified – Idea, Implementation & Outcomes
S.No.Name of the Innovative teaching Methods
1Socio constructivist perspective
2Classroom Discussion
3Short presentation
4Group Projects
5Mind map
6Z to A approach
7Role play
8Brown bag approach
9Think pair share
10Mentimeter
11Canvas
12Never Miss a Class
13Quiz by Google form and Google Spread Sheet
14Project Based Learning
15Kahoot
16Demonstration Model
17Virtual Black Board

1 .Socio constructivist perspective
Social constructivist perspectives focus on the interdependence of students in the co-construction of knowledge.
IDEA: To play a video related to a topic and make students answer a few questions related to it.
IMPLEMENTATION: Playing a video on how a klystron works?
OUTCOME: Better understanding of a topic by students.

2. Classroom Discussion
IDEA: To make students discuss a given topic.
IMPLEMENTATION: Explained different configurations of transistor.
Students are divided into three groups. Each group is assigned a name based on configuration of transistor (i.e. CE, CB,CC).
Students are asked to give their views on the concept.
OUTCOME: Active participation of students. Remembering the topic for a longer time.

3. Short presentation
IDEA: To make students give a presentation on a given topic
IMPLEMENTATION: The following topics are given to some students.

  1. Positive clipper circuit
  2. Negative clamper circuit
  3. Clamping with dc bias
  4. Comparator circuit

They are asked to prepare and give seminars on the given topics.
OUTCOME: Improved presentation skills of student and better analysing of a topic.

4. Group Projects
IDEA: To make students understand IEEE papers and implement a part of it.
IMPLEMENTATION: Students have implemented a few IEEE projects.
OUTCOME: Bringing out the creative thoughts of students.

5. Mind map
IDEA: Mind Maps can be used in class to brainstorm and generate discussions. This involves use of notes with keywords and images in classroom teaching.
IMPLEMENTATION: Following image is shown to students and they are asked to discuss it among themselves.
OUTCOME: This will encourage students not only to participate but also to fully understand a topic and its nuances by creating connections between ideas. This makes students remember the topic for a longer time.

6. Z to A approach
IDEA: Attempt to explain the application for a particular concept first and then the concept
IMPLEMENTATION:
Listing different peripherals (like keyboard, mouse, LEDs and switches) used for better operation of 8086 microprocessor. Discussion of interfacing them with 8086. Drawing the need of using 8255 for interfacing 8086 with peripherals by increasing the number of I/O ports then discusses the 8255 architecture.
OUTCOME: Creating interest among the students in knowing the topic.

7. Role play
IDEA: Students are given a scenario and other options to solve a particular issue, then the students are exposed to decision making in a given environment.
IMPLEMENTATION: Some students are selected randomly. Each student is assigned a particular frequency. One students is selected to act as a low pass filter with particular cutoff frequency. He is made to stand at the door of classroom. Students come one by one. The student with frequency less than cutoff frequency is only allowed to enter the classroom. The other students are blocked at door.
OUTCOME: This helps in understanding of topic quickly.

8. Brown bag approach
IDEA: A bag is filled with papers having different topics of the subject written on them. Each student is asked to pick a paper of his/her choice. And they are given an opportunity to explain it.
IMPLEMENTATION: The following topics are written on paper, and kept in bag.

  • Inverting amplifier
  • Non inverting amplifier
  • Integrator
  • Differentiator
  • Difference amplifier
  • Instrumentation amplifier
  • Students are asked to pick papers and explain them.

OUTCOME: This allows students to experience a real time exchange of knowledge.

9. Think pair share
IDEA: Think-pair-share (TPS) is a collaborative learning strategy where students work together to solve a problem or answer a question about an assigned reading.
IMPLEMENTATION: In the classroom faculty has to give one question to the student and each student has to solve the question individually and after completion of solving the question student has to pair with one of his/her classmate and discuss each answer. Then one of the students in the class shares his/her thoughts with total class. This strategy requires students to think individually about a topic or answer to a question and share ideas with classmates.
Outcome: This strategy improves collaborative thinking enhances collective skills.

10. Mentimeter:
IDEA: Mentimeter is easy-to-use presentation software; we can create fun and interactive presentations by asking polling type questions.
IMPLEMENTATION: By using mentimeter, we can create no of questions in the form of polling type to easily answer and to enhance students interest so that teaching becomes more interactive by letting the students actively participate in lectures through using Mentimeter as a formative assessment tool. Students have to open the link and submit the answer.

OUTCOME: Active participation of students and can identify how many students answered correctly.

11. Canvas:
IDEA: With learning tools that support instructor innovation and student engagement, Canvas is more than higher education software. It’s a platform for student success.
IMPLEMENTATION: We can give different permissions to different users so that you can have the teacher with the top-level permission and students can follow. Different roles can even assign projects, other roles, and assignments. All users can access our class virtually. Canvas sends alerts about upcoming projects, assignments, feedback, and questions. Canvas helps both teachers and students stay organized.

Key features and benefits:

  • Content management (files, links, library integration)
  • Interactive assessments
  • Discussion forums
  • Blogs
  • Speed Grader
  • Learning analytics

OUTCOME: Active participation of students and can identify how many students answered correctly.

12. Never Miss a Class:
IDEA: By this concept student will be able to learn the topics which he/she might have missed during the course.
IMPLEMENTATION: In order to implement the same faculty will be recording their class work regularly and update the same in social media like YouTube and provide the same link in their constrained class group.
OUTCOME: Students will never miss a topic in their course work.

13. Quiz by Google form and Google Spread Sheet:
IDEA: For continuous evaluation and student performance.
IMPLEMENTATION: After completion of each unit faculty will create a Google form which contains the questions and simple Problems related to topics from unit share the link in the student group.
OUTCOME: Student will be able to revise each particular unit.

14. Project Based Learning:
IDEA: To enhance collaborative, critical and creative skills.
IMPLEMENTATION: To involve students in mini projects and hobby projects and also through conduct a workshop.
OUTCOME: Students will be able to learn core subjects in an elaborative and practical way.

15.Virtual Black board:
IDEA: To recreate classroom environment in online teaching by using latest virtual aids.
IMPLEMENTATION: Virtual Blackboard is very easy-to-use. It has a very friendly User Interface. In a few applications, there is a need to learn how to operate those applications. Using this application, one can make quick notes for any lectures, Discussions or one can use this application for step by step drawing. While creating media (video) files, audio also gets Recorded. While playing the created media (audio) file, video as well as audio can be seen and heard.
OUTCOME: Students will be benefited through these aids to expose classroom teaching.

16. Kahoot:
IDEA: The idea is to transform the classroom, where the teacher acted as the game show host and the students were contenders using their own mobile devices.
Kahoot is a game-based learning platform that makes it easy to create, share and play learning games or trivia quizzes in minutes. Unleash the fun in classrooms.. Kahoot can be used to review students’ knowledge, for formative assessment, or as a break from traditional classroom activities.
IMPLEMENTATION: We create multiple-choice quiz for the corresponding course,Input questions and answer choices are entered by students using their mobiles/laptops. Now students are awarded points based on the number of correct answers and time of submitting the answers.
Finally, the rankings will be displayed.
OUTCOME:The main conclusion is that Kahoot! has a positive effect on learning performance, classroom dynamics, and anxiety in students.Studies Kahoothas statistical significant improvement in learning performance compared to traditional teaching and other tools, a statistically significant improvement on students’ and teachers’ perception of lectures, statistically significant improvement in classroom dynamics.

17. Demonstration Model:
IDEA: EM Wave Representation on 3 – Dimensional coordinate systems
IMPLEMENTATION:3 – Dimensional coordinate systems Model is prepared to explain Electromagnetic concepts
OUTCOME: Demonstration method is very good approach for clear understanding of concepts
The innovative teaching methodologies are introduced by senior faculty members (10 years experience) in front of Program Assessment committee (PAC) and Department Advisory Board (DAB). In turn the methodologies where amended based on their merits by the DAC member. Later the methodology is briefed to the faculty members to follow the same. The use of appropriate methods, significant results, effective presentation and reflective critique where periodically checked by DAB.

List of Faculties and the different techniques employed to aid teaching
S.No.FacultyTopicSubjectApproach used
1Dr. K. VasanthConsolidated topics of DSPDigital signal processingMind Map
2Mr.P.ChandrasekarMultivibrators and allied topicsLinear Digital IC ApplicationsProject Based Learning
3Dr.S.RadhaState Machines and Allied topicsDigital system design using VerilogNever Miss a Class
4Dr.S.RadhaTheoremsNetwork AnalysisNever Miss a Class
5Dr.J.MounikaConcept of Semiconductors and RectifiersDc Circuits, Sensors and TransducerShort Presentation
6Mr.Jagan Mohan ReddyDesigning of digital Circuits and develop HDL codes for designs.VLSI DesignThink Pair Share
7Smt.D.SonyConcept of Embedded System Design, Design Metrics, Quality Attributes, Challenges. Embedded SystemsClassroom Discussion
8Mr.P.RanjithElementary Signals and ClassificationSystems for Signal ProcessingMentimeter
9Dr. Sai KrishnaFundamentals of signals and systemsSystems and Signal processingShort Presentation
10Mr.E.ChandrasekharComparatorsData ConvertersBrownbag Approach
Modus operandi of the Teaching Methodologies
Critics for Peer Review
Response from Academic Peers
TimestampEmail IDPhone Number Specify the name of Innovative teaching methodology for the Critics to be givenWill the Innovation Teaching Methodology be useful during classwork?Has the Innovative Teaching Methodology enhanced the students participation in class Room ?Is there any Considerable improvement seen in class work because of the innovative teaching?Has evaluating students before and after the activity shown some Improvement?Does activity contribute to students centric learning?Any other suggestions to improve the teaching
2023/12/28 5:09:14 AM GMTdrshuvankamaji@gmail.com9475116118Mind mapStrongly agreeStrongly agreeStrongly agreeAgreeYesNA
2024/02/02 5:09:20 AM GMTrehanafarheenece@vjit.ac.in 8978278886Mind mapStrongly agreeAgreeAgreeAgreeYes
2024/02/28 5:10:15 AM GMTpradeepkumarreddysece@vjit.ac.in9440268380Group ProjectsAgreeStrongly agreeStrongly agreeStrongly agreeYes
2024/02/29 5:18:41 AM GMTbhavanidinesh149@gmail.com9941439337Project based LearningStrongly agreeStrongly agreeStrongly agreeStrongly agreeYes
2024/03/02 5:25:19 AM GMTsridevij@vjit.ac.in9603170489Mind mapStrongly agreeStrongly agreeStrongly agreeStrongly agreeYesNo
2024/03/02 5:25:58 AM GMTkalyaniwagh13@gmail.com7276083456Project based LearningAgreeAgreeNeutralNeutralYes
2024/03/05 5:33:45 AM GMTnagabushanam_p@vnrvjiet.in9677528501Classroom DiscussionStrongly agreeStrongly agreeStrongly agreeStrongly agreeYesNil
2024/03/07 5:41:47 AM GMTRallanaga@gmail.com9949632049Never Miss a ClassStrongly agreeStrongly agreeAgreeAgreeYes
2024/03/07 6:22:02 AM GMTRallanaga@gmail.com9949632049Mind MapStrongly agreeStrongly agreeAgreeAgreeYes
2024/03/11 6:47:24 AM GMTkthyagarajan22@gmail.com9985187289Project based LearningStrongly agreeStrongly agreeAgreeStrongly AgreeYes
2024/03/11 6:48:33 AM GMTrajeshece@mvit.edu.in9894184602Project based LearningStrongly agreeStrongly agreeStrongly agreeStrongly AgreeYesGood
Analysis of the critics received from Academic Peers